How points work.
The official scoring rules for every Fantasy Rivals game mode. Every number on this page mirrors the settlement engine that grades your league โ no surprises, no small print.
๐ฏ Pick 'Em
Live nowCall every fixture on the matchday. Each match can earn up to 18 points: the result, plus two optional bonus picks.
Predict the match result โ win, draw, or loss.
Bonus for nailing the exact scoreline in regulation time.
Bonus for picking the match's first scorer. Own goals don't count.
In knockout rounds a pick never settles as a draw โ your outcome pick is graded on who goes through, extra time and penalties included. The exact-score bonus is always graded on the 90-minute score.
The player scoring matrix
Classic Points, Best Ball and Transfer Budget all score players from the same matrix, based on real match performance.
| Action | GK | DEF | MID | FWD |
|---|---|---|---|---|
| Played 1โ59 minutes | +1 | +1 | +1 | +1 |
| Played 60+ minutes | +2 | +2 | +2 | +2 |
| Goal scored | +10 | +6 | +5 | +4 |
| Assist | +3 | +3 | +3 | +3 |
| Clean sheet (60+ min) | +6 | +4 | +1 | โ |
| Every 2 goals conceded | โ1 | โ1 | โ | โ |
| Every 3 saves | +1 | โ | โ | โ |
| Penalty save | +5 | โ | โ | โ |
| Every 2 tackles won | โ | +1 | +1 | โ |
| Every 4 clearances | โ | +1 | โ | โ |
| Every 4 key passes | โ | โ | +1 | โ |
| Every 4 shots on target | โ | โ | โ | +1 |
| Yellow card | โ1 | โ1 | โ1 | โ1 |
| Second yellow (further) | โ2 | โ2 | โ2 | โ2 |
| Straight red card | โ3 | โ3 | โ3 | โ3 |
| Own goal | โ2 | โ2 | โ2 | โ2 |
| Penalty missed | โ2 | โ2 | โ2 | โ2 |
A player who doesn't come on scores zero โ no points of any kind without minutes. A second yellow stacks with the first yellow (โ3 total) and replaces the straight-red deduction. The tackle and clearance thresholds apply to matches kicking off from 13 October 2026; matches before that were scored at every 4 tackles won and every 6 clearances, and those results stand.
โญ Match bonus points
On top of the matrix, the best performers in every match earn bonus points. A player's match total is their matrix points plus any bonus.
The highest performance score in the match.
The next-highest performance score.
The third-highest performance score.
Players from both teams are ranked together on a performance score built from the match stats below. Players level on performance score share the same bonus, so more than three players can earn bonus in one match. Only players who played can earn it.
| Action | Performance score |
|---|---|
| Penalty save | +15 |
| Goal scored | +12 |
| Assist | +9 |
| Clean sheet (GK and DEF, 60+ min) | +4 |
| Key pass | +3 |
| Save | +3 |
| Tackle won | +2 |
| Yellow card | โ3 |
| Penalty missed | โ6 |
| Red card | โ9 |
The performance score only decides who gets the bonus โ it is never added to a player's points.
Captains, benches & transfers
How your squad's player points become your matchday total in each mode.
๐ Classic Points
Live now- Pick a squad of 15 (2 GK ยท 5 DEF ยท 5 MID ยท 3 FWD), then set your XI and captain each matchday.
- Your captain scores double. If they don't play a minute, your vice-captain steps up automatically.
- Bench players sub in automatically for starters who don't play.
- Extra transfers beyond your free allowance cost โ4 points each.
๐ฉ Best Ball
Live now- Pick your 15 โ then relax. No weekly lineups, no bench calls.
- After every matchday your best XI is selected automatically: your top keeper, your three best defenders, two best midfielders and best forward, plus your four next-highest scorers.
- Your highest scorer is auto-captained and counts double.
๐ฐ Transfer Budget
Live now- Build a 15-player squad under a salary cap (typically $100m) with a limit per real club, from a priced player market.
- Captain scores double; the vice-captain steps up if the captain doesn't play. Bench auto-subs apply.
- Domestic leagues give 1 free transfer per matchday; tournaments set free transfers per stage, with bigger rebuild windows between rounds.
- Every transfer beyond your free allowance costs โ4 points.
- Exact budgets, squad limits and free-transfer counts vary by competition and stage โ the app shows them before every deadline.
โ๏ธ Challenges (1v1)
Live now- Go head-to-head with a rival over a single matchday.
- Winning a challenge earns a ๐ trophy on your rivalry record โ challenges are about bragging rights, never league points.
โฑ๏ธ Deadlines & settlement
- Picks, lineups and squads lock at the matchday deadline and stay locked until the matchday is fully settled.
- Live points during matches are provisional; official points settle shortly after the final whistle and are the ones that count.
Survivor & Snake Draft
Two more ways to play โ an elimination game and a live draft. Update to app version 1.2.0 to create them.
๐ Survivor
New in 1.2.0- Pick one team each matchday to avoid defeat.
- A win or a draw keeps you in. A loss knocks you out.
- Each team can only be used once. If every team playing that round is already used, the pool resets.
- Miss the deadline and we pick your best-placed unused team for you.
- Postponed or cancelled matches don't count โ you survive and keep the team.
- Last one standing wins. If the final survivors fall in the same round, most matchdays survived wins; still level, the title is shared.
- Domestic leagues only โ no knockout rounds.
๐ Snake Draft
New in 1.2.0- A live draft room. The order is drawn at random and snakes: 1 to last, then last back to 1.
- 30 seconds per pick by default โ the commissioner can set 60, 90 or 120 seconds, or a 12-hour slow draft.
- Every player can be owned by one manager only.
- 15 rounds to fill 2 GK ยท 5 DEF ยท 5 MID ยท 3 FWD.
- Run out of time and your queue picks for you โ or the best available player at a position you still need.
- Squads lock after the draft. From then on it scores exactly like Classic Points: the player matrix, weekly XI, captain 2ร.
